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Profile

Saiprem Katkam

Full-Stack Web Dev ยท Unity Game Developer

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Hey there! ๐Ÿ‘‹I'm Saiprem, recently graduated with a degree in computer science and game development.

I've spent my time building across two worlds โ€” web and games.

Here are my socials

Experience

Sherlock Studio
Sherlock Studio
Unity Developer Intern
Oct 2024 โ€“ Feb 2025
Remote

60 โ†’ 100+

FPS Gain

15+

Bugs Fixed

8+

Cutscenes

  • โ€ขPerformance: Increased FPS from 60 to 100+ (67% performance gain) on a PC horror game and resolved 15+ existing bugs
  • โ€ขNPC Systems: Developed the complete NPC dialogue system and core character movement mechanics
  • โ€ขVisual Polish: Created particle effects for 8+ visual-novel style cutscenes and cinematic sequences, improving visual polish and player immersion
UnityC#Git

Projects

Play Video

BookMyPitch preview

BookMyPitch

Live
  • Full-stack sports venue booking platform with multi-parameter filtering and Razorpay integration, achieving end-to-end payment processing in under 2 seconds.
  • Built a clean REST API using Express.js and TypeScript with 20+ endpoints in a Router โ†’ Controller โ†’ Service โ†’ Repository structure.
  • Secured with JWT, bcrypt, refresh token rotation, and role-based access using Drizzle ORM + PostgreSQL.
ReactNode.jsExpressTailwind CSSPostgreSQLRedux ToolkitTanStack QueryTypeScriptZodJWT
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Play Video

DrawItMatchIt preview

DrawItMatchIt

Live
  • Real-time multiplayer drawing game where users create private rooms and play with friends using Appwrite WebSockets with less than 500ms of delay.
  • Integrated Google Gemini AI as an automated judge that compares player drawings to a reference image in real-time, giving a similarity score from 0 to 100.
  • Features a full-featured canvas with brush tools, color palette, eraser, undo/redo, timed gameplay, and auto-submission.
ReactTypeScriptAppwriteZustandTanStack QueryWebSocketsGemini AI
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Play Video

CrowdDash preview

CrowdDash

Live
  • Mobile endless runner featuring 3-lane swipe movement, enemy chases, and 10+ modular level blocks with a dynamic health gate system.
  • Implemented event-driven gameplay through a centralized GameManager with haptics, a coin economy, and an unlockable shop with 5+ persistent characters.
  • Built a mobile-friendly UI including an animated health bar (DOTween), progress tracking UI, and sound/haptics settings.
UnityC#DOTweenMobile
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Play Video

SlingIt preview

SlingIt

Live
  • Built a 2D slingshot puzzle game in Unity featuring physics-driven movement, trajectory VFX, and touch via a ScriptableObject pipeline.
UnityHypeCasualC#
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GitHub Activity

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Skills & Technologies

ReactReact
ZustandZustand
ReduxRedux
TanStack QueryTanStack Query
TailwindTailwind
HTML5HTML5
CSS3CSS3
Node.jsNode.js
ExpressExpress
PostgreSQLPostgreSQL
AppwriteAppwrite
TypeScriptTypeScript
JavaScriptJavaScript
C#C#
JavaJava
C++C++
PythonPython
UnityUnity
GitGit
GithubGithub
PostmanPostman
VS CodeVS Code

"Do so much work that it would be unreasonablefor you to not be successful."

ALEX HORMOZI